

We have received a notification from a digital copyright protection agency that claims Playwatch Magazine infringes Blizzard’s intellectual property rights. We have spent our time and resources to make Playwatch a big project, and this has clearly paid off. Your help and enthusiasm made it all worth it.įor that reason, we have contacted Blizzard directly and decided to close the website until we have an answer from them. We started several months ago with the goal of bringing Overwatch fans a new way of enjoying the game and creating a place where artists and writers could share their work with the rest of the community. The entire Playwatch Team is extremely grateful for your support. Incoming Chief Creative Officer Cooper Hefner, spawn of Hugh Hefner, took to Twitter to announce Playwatch’s new direction, commencing with the March/April 2017 issue: The inspiration behind Playwatch’s nudity-free year If you want to contact us, we will read all emails sent to will see you in the battleground Heroes! It has been a privilege getting to know you all, and we will keep you updated with any news we have. I’ll be the first to admit the way in which the magazine portrayed nudity was dated, but removing it entirely was a mistake. Nudity was never the problem, because nudity isn’t a problem. Today, we’re taking our identity back and rediscovering who we are. The new version of Playwatch was working to set itself up as an enlightened publication viewing nudity as a beautiful and natural part of humanity, opposed to the simple masturbatory aid of years gone by.

It represents a natural progression for a publication that began at a time where a woman’s exposed breasts could be seen as sexual liberation against a backdrop of a society discovering its sexuality. However, times have changed, and the world finds itself in an era calling for consent-based sex positivity, just as the United States elected a President aching to grab the Statue of Liberty by the pussy.The first print magazine is based on the organization's digital magazine, launched in March 2021. The magazine comes as New York City’s fashion industry recovers from the Covid-19 pandemic. According to the City of New York, the fashion industry employs 180,000 people, making up 6% of the city’s workforce. An estimated 900 fashion companies are headquartered in New York City, which is also home to more than 75 major fashion trade shows and thousands of showrooms. The print magazine is based on the organization’s digital magazine, which launched in March 2021, and it includes exciting features written over the past year. With more than 20 members writing, taking photos, and modeling, the organization publishes content on fashion, beauty, lifestyle, culture, and entrepreneurship. In the magazine, Sinal Patel wrote a profile on celebrity stylist Maeve Reilly. Fay Fegin and Ana Marija Micveska both wrote articles about fashion marketing and wellness. William Fernandez wrote about the relationship between fitness and fashion, and how self-confidence impacts identity. Marija Stojkoska wrote about sustainability in fashion and included tips on becoming a more sustainable fashion consumer. Travis Brown BE '21 ME '22 walking in FAME's Fall 2021 Fashion Show. Revankar, a finance student in the School of Business, was the first editor-in-chief of the fashion magazine. “I hope we continue documenting how Stevens students are incorporating their studies within their lifestyle and creative work on campus.” “For two semesters, outside of finishing up my degree from Stevens, I spent most of my time developing and curating content our print magazine, learning new publishing softwares, creating the layout for the magazine, hunting for a printing press, and working with the rest of my e-board to develop meaningful events for members,” said Revankar.
